Keolot Phaser Editor: major update 1.3
Keolot Phaser Editor » Devlog
What's new?
- An important system has been implemented: folders in the game object structure in the scene list. Game objects can now be conveniently organized into a folder hierarchy for better logical and visual presentation. This does not affect the game being created or the grouping of objects within it, but only the presentation of objects in the editor.
- The implementation of the folder structure allows for bulk deletion of objects within a folder, as well as its nested folders and objects, instead of deleting each object individually.
- The ability to bulk copy all objects from the folder structure to any scene, including the current one, has also been implemented.
- The following operations with folder objects are also supported: bulk offset along the X and Y axes, alignment along the X and Y axes, Visible and Drag Lock properties.
- The EXPAND scaling mode has been added (in addition to the existing modes NONE, FIT, ENVELOP, WIDTH_CONTROLS_HEIGHT, HEIGHT_CONTROLS_WIDTH, and RESIZE).
- Added the ability to duplicate an entire scene with all game objects (full copy).
- Added the ability to write custom code for the entire project, not just for individual scene functions. This allows you to add custom classes or, for example, prefabs for future use. Previously, this feature was available when using JS addons, but it is more suitable for plugins or editor-specific scripts, since addons are tied to the editor itself, not a specific project.
- Notification about the need to restart the editor after adding a custom addon (plugin or JS script).
Files
kpe_1_3.zip Play in browser
1 day ago
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Keolot Phaser Editor
Free visual editor for creating 2D browser games on the Phaser engine with built-in physics Matter
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