Keolot Phaser Editor 1.4
Keolot Phaser Editor » Devlog




What's new in this version?
- Added the ability to set setScrollFactor in the visual editor, without coding. This is necessary for creating, for example, a parallax effect or, conversely, a stationary UI element.
- A full-screen mode button has been added for the Windows app, similar to how F11 works for the browser version. This allows you to expand your workspace.
- Added an important feature for specifying a custom HTML template for game export. You can continue to use the standard template, or create your own, specifying your own page style, tags, title, favicon, analytics counters, and more. You can switch between templates at any time.
- As a result, you can now specify any parent container for the exported game. By default, the game is placed in the body tag, but you can specify a custom parent div element.
- HTML files ending in *.template.html will be used only as templates during export; the files themselves are not added to the exported game archive. Other *.html files will be archived like other game files. The same applies to JS files ending in *.bundled.js: these files are included in the game.js shared script and are not added to the exported game archive. Other *.js files will be archived like other game files. This adds flexibility and removes significant limitations present in previous versions.
Files
kpe_1_4.zip Play in browser
3 days ago
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Keolot Phaser Editor
Free visual editor for creating 2D browser games on the Phaser engine with built-in physics Matter
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