Questions and Answers


  1. Is this another game engine? No, Keolot Phaser Editor isn't a game engine at all, in the sense that it's a visual editor for the Phaser.JS engine with built-in Matter.js physics. When you export a game, you get regular Phaser JS code, just as if you were writing it manually without a visual editor. There are no differences and no additional dependencies or libraries.
  2. What about performance? Does Keolot Phaser Editor slow down a game compared to one written in pure Phaser? No, Keolot Phaser Editor doesn't add a single extra byte to your project when exporting. The game runs at the same speed as if you were writing it manually in Phaser. The editor doesn't affect the performance of the finished game in any way; it's just a code creation tool. When you export, you get pure Phaser code.
  3. Do I need to install anything else on my computer? No, Keolot Phaser Editor includes everything you need. You don't even need to install a server to run a game in the editor. You can use the online web version or download the ZIP archive. All versions, except the web version, work offline and don't require an internet connection.
  4. Is Keolot Phaser Editor suitable for commercial games? Yes, you can use Keolot Phaser Editor for any project: commercial, indie, educational, etc. The generated code is completely yours. The Keolot Phaser Editor license does not impose any restrictions on selling or publishing games.
  5. I'm familiar with Phaser.js; will this help me? I don't want to learn anything new. All game code in Keolot Phaser Editor is written in JavaScript for the Phaser library, so those who have mastered it won't need to learn anything other than the editor's user interface and its features, which simplify work, making it visual and eliminating routine operations.
  6. Can I use my own Phaser assets and plugins? Of course. Keolot Phaser Editor supports importing any sprites, sounds, and custom JS plugins for Phaser. If you're already using a Phaser plugin, you can include it in your project just like in regular code.
  7. Is Phaser only for web games? Can I make a game for Android, iOS, or PC? You can make games for Android and iOS without any problems at all, using, for example, WebView in Android Studio or WKWebView in Xcode. Simply move the game files to your Android/iOS project folder. For PC, you can use tools like NW.js; it's even easier.
  8. Why not Phaser Editor 2D? Phaser Editor 2D is a paid tool, while Keolot Phaser Editor is completely free. Other aspects have their advantages and disadvantages.
  9. Why not Godot then? This applies to comparing Phaser and Godot; their overall scope of application is slightly different. Godot is excellent and has many advantages, but when compared specifically to creating 2D browser games, there are some drawbacks, such as the large build size when exporting the web version (compiling to WASM), as well as issues on some devices, such as iOS and even Android browsers. Godot is significantly better for PC games, Android, and iOS, but still has some drawbacks for 2D web games. Phaser, on the other hand, is designed exclusively for web games and integrates perfectly into web pages, with a build size of about 1 MB even uncompressed (not including user assets, of course). It's also clear that JavaScript is much more well-known and widely used than GDScript (which is also lightweight and simple). Phaser has no issues running in iOS and Android browsers.

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