Keolot Phaser Editor 1.2
Keolot Phaser Editor » Devlog
- Added the ability to specify a custom collision shape, in addition to the standard basic shapes (circle, rectangle, polygon, trapezoid). The coordinates of the collision shape are specified in JSON format.
- The Windows application comes with a built-in utility for creating collision shapes, for other platforms you can use the online collision shape editor, or other services and tools (for example, Tiled Map Editor)
- When exporting a game, the file name was changed from index.htm to index.html
- Increased the accuracy of the displayed originX and originY values in the object inspector from 0.1 to 0.001
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2 days ago
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Keolot Phaser Editor
Free visual editor for creating 2D browser games on the Phaser engine with built-in physics Matter
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